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Reach

Virality is engineering, not art.

Awareness is an engineering problem. Every reel is a constrained system with measurable inputs and measurable outputs, and week one of any campaign floods the surface area: reels, stories, lives, walkthroughs, hackathon floors. The audience cannot buy from someone they have never seen.

How it’s done

The system, not the vibes

Hooks are drafted in threes

Three hooks per reel, A/B tested with real data. The first three seconds decide if content lives or dies, so they are never improvised.

A new hook every ten seconds

Multi-hook architecture resets the swipe timer at 0, 10 and 20 seconds. Minimum three hooks per script, every script.

Hard script specs

120 to 160 words. 30 to 45 seconds. Hook, context, insight, payoff, CTA. Reverse engineered from 90+ of his own viral scripts.

Series beat one-offs

A daily series creates a follow promise. Seven Days of VibeCoding pulled 3M views in five episodes. The Warp hackathon series opened with 805K in days.

Designed for the algorithm's real weights

Watch time and saves over likes. Likes are explicitly not the target. Every piece must answer: why would someone save this?

One idea, five outputs

A strong idea ships as a reel, a carousel, a LinkedIn post, a thread and a newsletter section. One unit of input, five units of distribution.

From the field

What it produced

3Mviews in five episodes of one series
503Ksingle Warp hackathon reel
1.1Mreach on his best-performing posts
In his words

The first three seconds decide if you live or die.

Everyone shows the output. Nobody shows the setup.

You don't need motivation. You need a system.